Brian Polk had been stateside for scarcely a year in the wake of leaving the Air Force when the unbelievable occurred. It was an interstellar intrusion—the beginning of the end. To begin with, army bases and the biggest urban areas over the globe were destroyed. Countless lives lost amid an awful rule of dread. Government centers and all matter of law enforcement were next to go. At last, the outsiders killed mankind's way to electronically speak with one another.
The Earupitan's innovation and weaponry was so momentous, so propelled, mankind never truly had an opportunity to fight back. The outsiders currently walk boldly among people—their reptilian eyes constantly careful, continually examining. Nobody is protected, and nearly everybody who gets taken into an OEC center never returns. Humankind currently lives in dread—hope is a relic of days gone by. And after that there are the individuals who have become friends with the foe . . .
In any case, not Captain Brian Polk. He's unquestionably increasingly keen on reclaiming a tad bit of what was stolen. When he secures a portion of the alien technology, he at long last has hope that he can make a tiny difference. He may even have the capacity to pull off the unthinkable—that or he'll die.
In the near future, murder becomes nearly impossible—9.9 times out of 10, anyone who is killed intentionally returns. How? No one knows. But it changes how everything works: wars, crime, and even daily life.
Tony Valdez is a Dispatcher—a licensed and bonded professional whose job is to humanely remove those whose circumstances put them on death's radar, so they can have a second chance to avoid the reaper. When a fellow Dispatcher and former friend is apparently kidnapped, Tony learns that there are some things worse than death, and that some are willing to do almost anything to avenge what they see as injustice.
It’s a race against time for Valdez to find his friend before time is up…before not even a Dispatcher can save him.
After the loss of her mother and her own battle with breast cancer, Joanna Teale returns to her graduate research on nesting birds in rural Illinois, determined to prove that her recent hardships have not broken her. She throws herself into her work from dusk to dawn, until her solitary routine is disrupted by the appearance of a mysterious child who shows up at her cabin barefoot and covered in bruises.
The girl calls herself Ursa, and she claims to have been sent from the stars to witness five miracles. With concerns about the child’s home situation, Jo reluctantly agrees to let her stay—just until she learns more about Ursa’s past.
Jo enlists the help of her reclusive neighbor, Gabriel Nash, to solve the mystery of the charming child. But the more time they spend together, the more questions they have. How does a young girl not only read but understand Shakespeare? Why do good things keep happening in her presence? And why aren’t Jo and Gabe checking the missing children’s website anymore?
Though the three have formed an incredible bond, they know difficult choices must be made. As the summer nears an end and Ursa gets closer to her fifth miracle, her dangerous past closes in. When it finally catches up to them, all of their painful secrets will be forced into the open, and their fates will be left to the stars.
In the year 2045, reality is a terrible thing. The only time Wade Watts truly feels invigorated is the point at which he's jacked into the virtual utopian world known as the OASIS. Wade's dedicated his life to considering the riddles covered up inside the digital world's advanced limits—puzzless that depend on their maker's fixation on the popular culture of decades past and that guarantee monstrous influence and fortune to whoever can open them.
Be that as it may, when Wade discovers the first clue, he winds up assailed by players willing to murder him to take the ultimate prize. The race is on, and if Wade will endure, he'll need to win—and confront the world he'd so desperately tried to leave behind.
Who will acquire this new Earth? The last leftovers of mankind left a diminishing Earth, desperate to locate another home among the stars. Following in the strides of their predecessors, they find the best fortune of the past age – a world terraformed and arranged for human life.
Be that as it may, all isn't right in this new Eden. In the long years since the planet was surrendered, crafted by its draftsmen has borne unfortunate organic product. The planet isn't sitting tight for them, flawless and vacant. New bosses have diverted it from a shelter into humanity's worst nightmare.
Presently two civilizations are on an impact course, both testing the limits of what they will do to endure. As the destiny of mankind remains in a precarious situation, who are the genuine beneficiaries of this new Earth?
One Second After is the story of a man's struggle to save his family and his small North Carolina town after America loses a war that sends our nation back to the Dark Ages. A war lost because of a terrifying weapon, an Electromagnetic Pulse (EMP)... that may already be in the hands of our enemies.
The story begins one year after One Second After ends, two years since nuclear weapons were detonated above the United States and brought America to its knees. After months of suffering starvation, war, and countless deaths, the survivors of Black Mountain, North Carolina, are beginning to recover technology and supplies they had once taken for granted, like electricity, radio communications, and medications. When a “federal administrator” arrives in a nearby city, they dare to hope that a new national government is finally emerging. That hope quickly diminishes when town administrator John Matherson learns that most of the young men and women in the community are to be drafted into the “Army of National Recovery” and sent to trouble spots hundreds of miles away. He and the people of Black Mountain protest vehemently. But “the New Regime” is already tyrannizing one nearby community.
Will Matherson’s friends and neighbors be next?
When Morgan Carter’s car breaks down 250 miles from his home, he figures his weekend plans are ruined. But things are about to get much, much worse: the country’s power grid has collapsed. There is no electricity, no running water, no Internet, and no way to know when normalcy will be restored—if it ever will be. An avid survivalist, Morgan takes to the road with his prepper pack on his back.
During the grueling trek from Tallahassee to his home in Lake County, chaos threatens his every step but Morgan is hell-bent on getting home to his wife and daughters—and he’ll do whatever it takes to make that happen.
After an EMP strike leaves the country with no power or communications, James Bowers, a fourth-generation cattle rancher, must rescue his wife and son from the chaos engulfing San Antonio, Texas. But with so many unprepared, James discovers more than one type of enemy.
An enchanting independent from a standout amongst the best suspense writers working today, The Witch Elm asks what we become, and what we're prepared to do when we never again know our identity.
Earth. After the invasion.
The planet is in ruins. Humankind struggles to survive.
Hayden is a Sheriff in a world without law. A good man in a world gone bad. He knows the fallout of an alien attack when he sees it. He's never seen anything like this before.
Isaac is a Marine in a world without order. A good man with troubles of his own. His mission was to protect the innocent, including his son. Instead, he's the only survivor.
Two good men. Two frightening discoveries. Two paths to one inescapable truth:
The invasion may be over, but the real fight is just beginning.
Everybody hates necromancers.
Death magic? It’s disgusting.
For Conor, it’s also the skill that pays the bills. The medication that keeps him cancer free is expensive, and he’s terrified to die.
He should be. Death doesn’t like being played.
When the promise of a big payout for a small bit of thievery presents itself, Conor is all in. But nothing comes easy when magic is involved, and it isn’t long before he’s caught up in the machinations of the most powerful wizards on Earth and left with only two ways out:
Will he cheat Death? Or meet him?
Thrust into an unknown, unwanted situation, most would feel panic, fear anger and fall into chaos. Erik and Rugrat are not immune to those feelings, but they have stepped into chaos so many times, it is simply a different challenge.
Two weeks ago, Erik lost his legs and his arm.
Today he got a message.
"You have been randomly selected to join the Ten Realms. One may choose to ascend the Ten Realms, thereupon making a request to the Gods of the Realms.
Only those who are Level 10, 20, 30, 40, 50, 60, 70, 80, and 90 may ascend to the next realm.
For a retired combat medic and Marine Recon sniper, the Ten Realms offer a clear challenge and sense of purpose that they had only found on the battlefield.
How much trouble can you get into in a new realm?
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Content: Science Fiction, Aliens, Cyberpunk, M.r. Forbes, William R. Forstchen, A. American, Audible, Kindle, paperback